Chances are that your child’s favorite mobile or console game is teaching them to gamble. Welcome to the world of loot boxes.
Game developers are really good at influencing your behavior. They have become masters at using behavioral psychology and data to change how you spend your time and money. If your kids plays any mobile or console games, you need to teach them how to deal with these influences.
As I talk to parents I notice themes that are emerging in schools across the country. One theme that comes up repeatedly is online impersonation. At the end of the day, many teens have no real idea who is on the other end of their Internet connection.
Sexting isn’t just a bad behavior for minors, it can result in a felony for both parties. Learn more from a School Resource Officer who deals with these issues regularly.
Everyone wants to protect their kids from cyberbullying, but few parents are even thinking about their child being the bully. What do you do to keep your kid from bullying others online?
If you have a daughter, there is a 10 percent chance she’ll be asked for a nude image online by the time she is 12. That number will skyrocket to 50 percent by the time she is 16. What should you do?
When a child finds a “sex room” inside of a kid-focused gaming platform, we have a problem. Let’s chat about user generated content.
If your child plays videos games, chances are you have heard about Fortnite. Like many games, the social aspect of playing is a central theme of the game, and this presents a big problem.
During the time your child is living in your home, they will likely receive an explicit message. Do they know what to do when it happens?
We are excited to announce that we will be launching the Digital Parenting Podcast on Monday, July 9th. Each week we’ll bring together interviews with experts in this field, content from our live events, resources for parents, and news that you need to know. We believe that this is a critical resource for parents, so we encourage you to subscribe today so you can be ready when we launch.